Animation By Code
Animation is all about things that move... Particularly things that move in a natural and life-like manner. To understand animation through the lens of code, we'll got through basic geometry and physics principles that govern the motion of objects: trigonometry, gravity, attraction and repulsion and others.
Sunday, Feb 22, 2015 11:00 a.m. – 5:00 p.m. (6 hours)
(Intro hour: 10:00 a.m. - 11:00 a.m.) what is intro hour?
Bernardo Schorr - Bernardo is a New York City based Creative Technologist. Artist, designer and coder, he’s a specialist in doing everything at once. Originally from Brazil, he’s known to have worked on robots, installations, immersive environments, heartbeat pillows and data visualization pieces. He has published papers in various conferences and exhibited work in Brazil and in the U.S.
the Metropolitan Exchange, 33 Flatbush Ave, 4th Floor, Brooklyn, New York, 11217 (Map)
We will select some of the tastiest brunch spots to satisfy your appetite(Miriam, Char No4, Cafe Luluc, etc.), while our carefully prepared curriculum will ensure that you are provided with a full, comprehensive and lasting understanding of our course topics.
Since the 19th century devices such as zoetrope allowed us to see a sequence of images change quickly enough to give the idea of animated movement. And since animation was born, there has been a science in development to establish what are the ideal aesthetics of animated movement and expression. Code driven animation is added to this rich collection of techniques that include drawings, puppets, etching, pixilation and others. Algorithmic thinking – the main subject of this class – is added to the governing principles of animated movement.
This class draws inspiration from the homonymous master classes taught by Zach Lieberman and Charlie Whitney at Parsons The New School for Design.
What should I bring?
- Mac Users:
- Windows Users:
Why openFrameworks is important?
openFrameworks is a tool for creativity based on C++, already having spread across many countries like the US and Japan, and now developing quickly in China. It plays an important role at the top level of many cutting edge fields like new media art, interactive design, the "internet of things", robotics, etc.
Frequently asked questions
1. Do I have to know openFrameworks? Is it required for taking this class?
You don't have to know any openFrameworks. oF Course gives someone who doesn’t have any coding skills the full support. An one hour long intro hour will be hosted before every course, if you are beginner with OF, you can take it to catch up. What is intro hour?
2. Can I take class online if I am not in NYC?
You can take it onsite or through recorded sessions on youtube and get timely assistance from teaching crew by google hangout or Skype. please contact email@example.com for more info.
3. Can I take whole session of spring 2015?
You can contact firstname.lastname@example.org to get access to register full session. As a small
appreciation, we will give you 10% discount for the total tuition.
Intro Hour (10:00-11:00) **optional what is intro hour?
- Euclidean Vectors
- Xeno Technique
- Attraction / repulsion
- Sine, Cosine and Tangent
- Lissajous curves
- Perlin Noise
**You can contact us for corporate training or small group training opportunities.
Intro to Openframeworks/C++
Presents a brief introduction to writing code in c++, followed by an immersion into using OF
Feb 8 2015
Design By Code
Translate basic design principles — scale, rhythm, transparency, modularity, pattern — into code
Feb 15 2015
Explore the relationships between audio and visual forms using openFrameworks
Mar 1 2015
break and crash our operating systems, explore and embrace everything around the system
Mar 8 2015
Live Coding Shaders
Learn how to setup an openFrameworks project to live code shaders in GLSL, and how to make them interactive
Mar 15 2015