Live Coding Shader

Sunday,March 13, 2016

13:00–17:00

Advanced 

From $99.00

 

Introduction

In this workshop, participants will learn how to setup an openframeworks project to live code shaders in GLSL, the basics of vertex and fragment shaders, and how to make them interactive. We will focus on having fun and learning by experimenting, and hey! You might even remember some high school math!

Instructors 

Jason Levine - Jason Levine is a musician, performer, and computational poet. On a mission to bridge different artistic disciplines, he sees computation as a universal language for translating and communicating between different mediums. http://www.jasonlevine.ca/

VENUE

the Metropolitan Exchange, 33 Flatbush Ave, 4th Floor, Brooklyn, New York, 11217 (Map)

Course Overview

The OpenGL Shading Language is a C-like language that allows programmers to access the power of the GPU for manipulating graphics in real-time. Because shaders are compiled at runtime, we can modify them while our code is running and see the changes without recompiling the code! This is referred to as live coding, and its seriously the most awesome thing I learned in 2013.

 

What should I bring?

  1. Mac Users:
  2. Windows Users: