An 1085 LED panel light show at the new Ars Electronica museum in Linz, Austria, an eye-tracking system that allows ALS patients to draw with their eyes, an interactive ecosystem sustained by children at play - OF Course brings the frontier of new media that is openFrameworks and more back to the classroom this summer.  With a talented faculty of leading artists and coders working on some of the most ground breaking projects in creative coding, OF Course mandates the total proliferation of code-driven artistry through a collection of courses, discussions, exhibitions, and product prototyping.  From Shanghai to NY and covering more than 40 years of trend setting coding-for-expression, we explore state-of-the-art ideas, forms, and philosophies of artistic programming.  Started by Chinese-American artist Peng Cheng with almost a decade of experience in various interactive coding capacities, OF Course is the distillation of a theme and the culmination of a product incubation Peng had worked on for years. Wake up and journey to the "Nexus of Next-Gen Art, Media, and Technology".  But first, a brief look at our progress so far.  

Lights On  Led by Zach Lieberman, Joel Gethin Lewis, and Damian, and with help from Taeji Sawai and Kyoko Koyama, the crew uses openFrameworks to put together a dizzying visual display for the opening of the new Ars Electronica museum in Linz, Austria.  Using more than 1085 LED controllable windows whose colors react to the surrounding sounds, this remains one of the largest OF-driven audio visual installation.  Watch the entire 10-minute performance: http://thesystemis.com/projects/lights-on/    

Lights On 


Led by Zach Lieberman, Joel Gethin Lewis, and Damian, and with help from Taeji Sawai and Kyoko Koyama, the crew uses openFrameworks to put together a dizzying visual display for the opening of the new Ars Electronica museum in Linz, Austria.  Using more than 1085 LED controllable windows whose colors react to the surrounding sounds, this remains one of the largest OF-driven audio visual installation.  Watch the entire 10-minute performance: http://thesystemis.com/projects/lights-on/

 

 

Eyewriter “Art is a tool of empowerment and social change, and I consider myself blessed to be able to create and use my work to promote health reform, bring awareness about ALS and help others.” writes Tony Quan, tag name Tempt One or Tempt1, an influential american griffiti artist known for infusing Los Angeles' indigenous cholo writing culture ith New York stylewriting in his art.  After being diagnosed with ALS, or amyotrophic lateral sclerosis (a progressive neurodegenerative disease that affects nerve cells in the brain and the spinal cord), artists and engineers from Free Art & Technology Lab, Graffiti Research Lab set out to create an affordable eyetracking system using openFrameworks and a set of glasses and cameras.  By detecting and tracking the position of the pupil from a video feed and then performing a calibration sequence, the tracked coordinates are then transposed onto a canvas through and manipulated through different styles and fonts.  The result is staggering.  And promising (see generated artwork at http://eyewriter.org/images/).  With ongoing feedback and support from developers and graffiti/urban projection artists, eyewriter aims to create a commercial-strength product for ALS patients to continue creating art commensurate with their imagination.   

Eyewriter


“Art is a tool of empowerment and social change, and I consider myself blessed to be able to create and use my work to promote health reform, bring awareness about ALS and help others.” writes Tony Quan, tag name Tempt One or Tempt1, an influential american griffiti artist known for infusing Los Angeles' indigenous cholo writing culture ith New York stylewriting in his art.  After being diagnosed with ALS, or amyotrophic lateral sclerosis (a progressive neurodegenerative disease that affects nerve cells in the brain and the spinal cord), artists and engineers from Free Art & Technology Lab, Graffiti Research Lab set out to create an affordable eyetracking system using openFrameworks and a set of glasses and cameras.  By detecting and tracking the position of the pupil from a video feed and then performing a calibration sequence, the tracked coordinates are then transposed onto a canvas through and manipulated through different styles and fonts.  The result is staggering.  And promising (see generated artwork at http://eyewriter.org/images/).  With ongoing feedback and support from developers and graffiti/urban projection artists, eyewriter aims to create a commercial-strength product for ALS patients to continue creating art commensurate with their imagination.   

Night bright Theo Watson and Emily Gobeille of designI/O creates a interactive installation for the Bumble children’s cafe in Los Altos, California where children engage a nightime forest and its inhabited creatures through the movement of their bodies.  By listening to the creatures' sounds and investigating their whereabouts, kids can play hide-and-seek and further use lights, shadows, etc to drive their engagements.  Growing nocturnal plants, releasing fireflies from flowers, interacting with birds are just a few examples of the features made possible with openFrameworks running on the xbox kinect.  The project relies heavily on principles of sounds and shaders and uses the libraries ofxKinect and ofxControlPanel extensively. http://design-io.com/projects/NightBright/

Night bright


Theo Watson and Emily Gobeille of designI/O creates a interactive installation for the Bumble children’s cafe in Los Altos, California where children engage a nightime forest and its inhabited creatures through the movement of their bodies.  By listening to the creatures' sounds and investigating their whereabouts, kids can play hide-and-seek and further use lights, shadows, etc to drive their engagements.  Growing nocturnal plants, releasing fireflies from flowers, interacting with birds are just a few examples of the features made possible with openFrameworks running on the xbox kinect.  The project relies heavily on principles of sounds and shaders and uses the libraries ofxKinect and ofxControlPanel extensively.

http://design-io.com/projects/NightBright/


Check out our previous sessions!

2015 Spring 

2014 Fall